These settlements are all of different designs with some being sprawling map vide castles, while others are smaller walled villages and even underground ones. "Back for another look at amazing and inspiring player built castles and structures in Going Medieval. #GoingMedieval#Castle#Settlement Save Cancel Get to know them by observing their behavior and relationships with others. Your villagers have personal histories and agendas. Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met. Stock up on supplies and build shelter to keep them fed and warm. They need protection from starvation and the elements. Your colonists have more than just raids to contend with. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers. This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts. With almost infinite replayability options, no playthrough is the same.ĭesign, build and expand your settlement from a small wooden hut into a colossal stone castle. Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all. Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Help your villagers claim and defend their own piece of land! Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. ![]() □Game Previews, Introductions and First look videos: ![]() □Structural Stability in Going Medieval: ĩ:28 Underground village by u/Montagnagrassoġ0:48 Wood & Limestone Village by u/SnooFoxes547ġ1:55 Medieval Scenography by Priory of the Rising Sun □ Village Design Guide for Going Medieval: ![]() □Showcase of More Castles and Villages in Going Medieval: ▶Email for sending your Settlements to be Medieval Playlists:□ This showcase is the third episode of this kind. Most have battlements, curtain walls and towers while some even have causeways, ditches, barbicans and bailey. Back for another look at amazing and inspiring player built castles and structures in Going Medieval.
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